;\033c\033bInstruction of the game\033n\n\nThe aim of the game is it, to come as close as posibble to the numbers,\n\
;which are displayed in the bottom of the window using the three dice.\nTherefore you can use + - * and / to connect the numbers. Each of the\n\
;three numbers may be multiplied by 10, 100 or 1000. In addition to that\neach number has to be used once.\n\n\
;Example:\nGues you have the three numbers: 1, 2 and 4 and you have to reach\n46. What do you do? Well, what\'s about 100 / 2 - 4. The difference of the\n\
;number reached and the number searched is here 0. All these differences are\nadd up and finally the player with the least difference wins.\nFor more detailed information just press HELP.
MSG_REQ_GAD_ABOUT
;*_I\'m delighted
MSG_REQ_ABOUT
;\033cYou want to know who wrote this extremely good, unbelievable, unique\ncomfortable, strange, brilliant, fast and systemconform game.\n\nWell it was programmed by:\n\
;\033b%s\033n and \033b%s\033n.\n\nVersion %s, %s , %s.\n\
;This game is a MUI-application, MUI is
1993/94 by \033bStefan Stuntz\033n.
MSG_REQ_GAD_CONTINUE
;*_Continue
MSG_REQ_CANT_SAVE_PREFS
;Can\'t save preferences!
MSG_REQ_CANT_LOAD_PREFS
;\033cSorry but the configurationfile\n\'%s\'\nis no Schlawiner - configuration!!\nI will use the default - configuration.
MSG_REQ_CANT_START_CALC
;\033cCan\'t start the calculator:\n\'%s\'."
MSG_REQ_ERROR
;\033cSorry an error occured:\n\'%s\'
MSG_REQ_CHEAT
;\033cNice try,\n\nbut unfortunatley there is no cheatmode in this game\nAnyway you now know our birthdays:\n\nHarald Pehl 02.09.1973\n\nand\n\nUwe Gr
schner 03.03.1969.\n\n\
;Now you can send us in addition to the gift for this game a bithday - present\nE.g. one or more Amiga 4000s, harddisks (but not under 500MB SCSI-II),\n\
;memory or 21 zoll monitors. Naturally we are also looking forward to all\nthe ordanary stuff you\'ll send us.
MSG_REQ_SYNTHAX_1
;\033cOne or more of the entered numbers is too big.
MSG_REQ_SYNTHAX_2
;\033cOne or more of the entered numbers does not match with the\nnumbers diced.
MSG_REQ_SYNTHAX_3
;\033cWell, There\'s absolutly no need to enter thousands of numbers.\nAll you have to do is to enter the three given numbers.
MSG_REQ_SYNTHAX_4
;\033cI\'m sorry but I guess I\'ll have to explain you something:\nHow many good applications are there for the Amiga? THREE!!\n\
;MUI, MagicWB and the game you\'re playing at the moment; and how\nmany numbers do you have to enter? THREE!! and not only two or one.\n\n\
;(By the way, don\'t take all this too serious, we\'re just (?) joking.)
MSG_REQ_SYNTHAX_5
;The result of the entered term has to be greater than 0.
MSG_REQ_SYNTHAX_6
;\033cThere must be a number in front of \')\'.
MSG_REQ_SYNTHAX_7
;\033cThere must be an operator after \')\'.
MSG_REQ_SYNTHAX_8
;\033cThere must be an operator or nothing\n\
;in front of \'(\'.
MSG_REQ_SYNTHAX_9
;\033cAfter an \'(\' should be a number and nothin else !!.
MSG_REQ_SYNTHAX_10
;\033cYou should close the brackets you open any time!!.
MSG_REQ_SYNTHAX_11
;\033cIt\'s no use in using operators without a number before!!
MSG_REQ_SYNTHAX_12
;\033cCount your operators!!\n(they are not enough)
MSG_REQ_SYNTHAX_13
;\033cCount your operators!!\n(they are too much)
MSG_REQ_SOLUTION
;\033cThe best solution is:\n\n\033b%s.\n\n\Difference %ld\033n
MSG_REQ_END_1
;\033cEnd of game\n\nOh no, what\'s taht?\n Schlawiner is used to play against human players\n\
;and not against itself.\n\
;However, the computerplayer %s wins with %ld point%s against 0 other players.
MSG_REQ_END_2
;\033cEnd of ame\n\nreally good %s!\nyou are smart enough to win against 0 other players\
;with %ld points.
MSG_REQ_END_3
;\033cEnd of game\n\There is no winner, because both computerplayers\n\
;got %ld point%s.
MSG_REQ_END_4
;\033cEnd of game\n\nThe Computerspieler %s\n\
;wins with %ld point%s.
MSG_REQ_END_5
;\033cEnd of game\n\nverry good %s.\nYou are as good as the Computerplayer %s.\n\
;Both got %ld point%s.\n\
;Be better next time!!
MSG_REQ_END_6
;\033cEnd of game\n\nThe Computerplayer %s\nwins with %ld point%s.\n\
;Suggestion: training,training,training,...
MSG_REQ_END_7
;\033cEnd of game\n\nverry good %s.\nNow the Computerplayer %s know,\nhow Schlawiner is to play.\n\
;You win with %ld point%s.
MSG_REQ_END_8
;\033cEnd of game\n\nUndecided with %ld Point%s !!.\n\
;You should play again to decide, who the better one is.
MSG_REQ_END_9
;\033cEnd of game\n\nverry good %s.\nNow %s know how Schlawiner is to play!!\n\
;You win with %ld point%s.
MSG_REQ_END_10
;\033cEnd of game\n\nAbsolute undecided!\nI suggest to play again to get different ressults\n\
;and not %ld point%s for everyonne.
MSG_REQ_END_11
;\033cEnd of game\n\nThere are %ld winner with\nthe same %ld point%s.\n\
;Next time you should come to an decesion !!
MSG_REQ_END_12
;\033cEnd of game\n\nBad luck!!\nThe Computerplayer %s\nwins with %ld Point%s.\n\
;I only say training, training, training...
MSG_REQ_END_13
;\033cEnd of game\n\nConratulation %s.\nYou win with %ld Point%s.\n\
;For the others: training, training, training....
MSG_REQ_GAD_TOO_MUCH
;*_OK, I\'ll pay attention.
MSG_REQ_TOO_MUCH
;\033c\033bThis is a warning!!\033n\n\nYou have already %ld time%s diced again\nIf you again try do dice again, I will give you the\npoint you normaly get after timeout!!